Collected rumors I've found:
WOLFRIDERS?!
BoLS has been hearing talk of at least one unit capable of riding wolves and this might be it:
-The new trade order form lists Canis Wolfborn ($41.25) in the marine section.
He's got a very big wolf in a not so weired way as that sounds.
-Wolfguard Leader/Wolfguard Bodyguard riding wolves!
EQUIPMENT
Always reliable Brimstone has been dropping hints:
-Lightning Claws pah, the Wolves of Fenris have no use for such items.
In relation to this recently released mini:
Others step in to say:
-They are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.
CHARACTERS
-Njal Stormcaller indeed is back, and with a new model, holding a gnarled staff out before him.
-Bjorn is back
MINIS
-2 new plastic kits:1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! There may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.
-Metal Wolfguard Bodyguard terminators
-Leman Russ is out, a Land Raider Variant with possible assault cannon armament is in.
-Space Wolves ICs are equipped in a method broadly similar to WFB Vampire Counts characters. You basically build a "Saga" for your hero, which fluff wise lists his heroic deeds, and grants various sets of package-deal special abilities. ~Very much Viking in nature. I Approve!
-Bjorn is said to have AV:14 front armor, with other details contradictory in nature.
-Jump-pack options will be changing in the new codex, and jump-pack marines are called "Skyriders".
For those that speak Spanish there is this:
- Todo el ejercito mantendrá la regla de contraataque y todos menos los los garras sangrientas, irán con la regla de disparar con una mano "pero algo mas especial":
En principo parece ser que le querian dar el equipo completo como hicieron con otros codex (bolter, pistola y Arma de CaC) pero al final parece que podrian haber optado porque "cualquier miniatura con esta regla y armada con un BOLTER (nada de rifles de plasma) pueda hacer fuego rápido y asaltar ese mismo turno". Ahi es na...
- Los garras van con HA 4 (al parecer mantienen la HP 3) y cambian su regla actual por asalto rabioso.
- Los colmillos largos al parecer van a ser muy muy buenos. Segun comentan, no venden muchos devastadores marines y menos aún de colmillos largos, por lo tanto podrian potenciarlos bastante. Por lo visto a parte de mantener su regla actual (dividir el fuego entre dos unidades), el lider de la jauria tambien daria a la unidad la regla de implacables. De todos los rumores este es el que mas que cuesta creerme.
- La guardia del lobo tambien será bastante potenciada, pero solo se ha a filtrado que tendran toda una pagina con configuraciones de equipo.
- Lo que se comento de un Bjorn de multiples blindajes 14 (aún no se sabe a ciencia cierta por cuantos lados pero frontal contad con ello).
- Ragnar por lo visto a a ser un energumeno de cuidao. Aparte de un buen perfil, su inclusion en ejercito daria a este ligeros y a la unidad a la que se una armas aceradas y +1 ataque.- En cuanto a fechas casi con seguridad serán el codex de octubre y se presentarán todas las novedades en el Games day inglés que cae por esas fechas.
Space Wolf Rumors (View original topic)
styx
Posted 09 July 2009 - 01:02 PM
Stump
Posted 10 July 2009 - 08:24 AM
Bolter and Chainsword has said that the characters will all get a new sculpt...YAY new Ragnar model.
Whoopxi
Posted 10 July 2009 - 11:35 AM
I am not a big fan of the concept of wolf riders. Really... those would have to be some big arse wolves to be able to carry a marine in power armor. I am more inclined to think it will be something like a bike unit mixed with wolves... or just footsloggers with wolves.
What scares me if it is true is Bjorn having a front armor 14. I do not think it is too broken... but god help anyone who gets stuck in with him as its tough enough dealing ironclads and soulgrinders.
What scares me if it is true is Bjorn having a front armor 14. I do not think it is too broken... but god help anyone who gets stuck in with him as its tough enough dealing ironclads and soulgrinders.
Nax
Posted 12 July 2009 - 09:21 AM
Orkimedies
Posted 12 July 2009 - 10:38 PM
Bjorn should be suitably awesome. Can't wait to see him on the battlefield someday!
I agree that the "wolfriders" seem strange due to the bulk of power armour... however, Scouts riding Large wolves? hmm... That I could see.
I agree that the "wolfriders" seem strange due to the bulk of power armour... however, Scouts riding Large wolves? hmm... That I could see.
styx
Posted 19 July 2009 - 04:40 PM
BATCH 1
"I can't really explain too much on "Sagas" and the name they have chosen to call the new marine traits.
The Space Wolf army is themed on movement. Move, Assault, Fire, Move, Assault, Fire, etc. Its not meant to be a static army. It's also an army to be filled with lots of Troop Choices.
13th Company are not officially dead but are special choices based on your army. This Im not clear on whether they are a "Legion of the Damned" choice, or something based on the HQ you purchase.
Pack Leaders are now unit upgrades and are not purchased from Elites. This Im not 100% on either.
Grey Hunters are strongly rumored to be able to take a second special weapon in their squads. That is something that I don't understand why Salamander's don't have anymore.
Long Fangs "May" be able to have some sort of a special rule where they can move and fire, but not assault.
Blood Claws have been re-worked to level with 5th Edition in respect to "Bezerk Charge." What it is Im not sure. "
BATCH 2
"What I have heard with respect to the Saga's is that
Wolf Lords will be able to take two sagas. They will have a wide variety of weapon options. I have also heard that they will be able to make on unit of Wolf Guard a troops choice but I need confirmation on this.
Wolf Priests will basically be a chaplain and apothacary combined in that they will have a Power weapon, Iron wolf amulet and Healing balms and potions as standard. So they will ignore armour saves, have a 4+ invulnerable save and confer Feel no Pain on any unit they join. They will be able to take one sage and apparently cost about 130pts.
Rune Priests will come with Force Weapon as standard and will be able to take some very nifty psychic powers unique to them. They will be able to take one Saga.
Iron Priests will be brought in line with the Techmarines of the normal codex. I do not know if they will be HQ or Elite but they too will take one Saga.
Wolf Guard battle leaders will be an upgrade for Wolf Guard packs and will be able to take one Saga as standard. "
"I can't really explain too much on "Sagas" and the name they have chosen to call the new marine traits.
The Space Wolf army is themed on movement. Move, Assault, Fire, Move, Assault, Fire, etc. Its not meant to be a static army. It's also an army to be filled with lots of Troop Choices.
13th Company are not officially dead but are special choices based on your army. This Im not clear on whether they are a "Legion of the Damned" choice, or something based on the HQ you purchase.
Pack Leaders are now unit upgrades and are not purchased from Elites. This Im not 100% on either.
Grey Hunters are strongly rumored to be able to take a second special weapon in their squads. That is something that I don't understand why Salamander's don't have anymore.
Long Fangs "May" be able to have some sort of a special rule where they can move and fire, but not assault.
Blood Claws have been re-worked to level with 5th Edition in respect to "Bezerk Charge." What it is Im not sure. "
BATCH 2
"What I have heard with respect to the Saga's is that
Wolf Lords will be able to take two sagas. They will have a wide variety of weapon options. I have also heard that they will be able to make on unit of Wolf Guard a troops choice but I need confirmation on this.
Wolf Priests will basically be a chaplain and apothacary combined in that they will have a Power weapon, Iron wolf amulet and Healing balms and potions as standard. So they will ignore armour saves, have a 4+ invulnerable save and confer Feel no Pain on any unit they join. They will be able to take one sage and apparently cost about 130pts.
Rune Priests will come with Force Weapon as standard and will be able to take some very nifty psychic powers unique to them. They will be able to take one Saga.
Iron Priests will be brought in line with the Techmarines of the normal codex. I do not know if they will be HQ or Elite but they too will take one Saga.
Wolf Guard battle leaders will be an upgrade for Wolf Guard packs and will be able to take one Saga as standard. "
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