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New Tyranid Codex and Rumors From warseer,and the web

#1 User is offline   Anglacon Icon

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Posted 20 November 2009 - 08:54 AM

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Release January 16th, 2010



Phil Kelly has also said we can expect to see "4 new species never seen before in a codex, one dwarfing the Carnifex." Most solid sources agree this large species is likely the Trygon.

The Incoming Tyranids article on the GW website makes mention of new Tyranid Species.

Rules

Army-wide Special Rules and Biomorphs

Reds8n has said we can expect to see many new and improved psychic abilities in the book.

Whisperings that Biomorph effects will be changed somehow. Nothing solid on this.

Stickmonkey tells us the Lash whip may be changed to be able to target specific models in close combat.

Stickmonkey also tells us Crushing Claws may change to Dreadnaught CCW plus an additional new ability.

Special characters including Old One Eye are rumoured to return. Phil Kelly explained that they are not meant to be individuals, but more like mutated survivors from a big war. Robin Cruddace has supposedly said they may give special rules to the whole army.

Phil Kelly has implied the Tyranids will get an increased anti-tank capability

*Note, FOC slots are representative only until more solid rumours appear*

HQ

Hive Tyrant – Stickmonkey tells us Tyrants are likely to get more psychic powers along with possible increases to Attacks and Initiative and a 5+inv save as default. He also says there is a chance at an expensive regenerate option for the Tyrant as per the Carnifex.

Tyrant Guard – No news yet

Broodlord – Early rumours of the Broodlord allowing Elite Genestealers as Troops.

Elites

Tyranid Warriors - There may be a greater emphasis on Tyranid Warriors, perhaps even allowing you to take them in every FOC slot. For example if they have wings then they're Fast Attack, Tougher/Stronger and heavy weapons make them Heavy Support etc.

Lictor – Some speculation the Lictor will get a fix to Deep Striking into Terrain. Nothing solid as yet. Stickmonkey tells us they may get a deployment alternative to Deep Strike.

Troops

Genestealers – There have been vague rumours that Genestealers may be moved to Elites, with Broodlords allowing them as Troops

Gaunts – No news yet

Ripper Swarm – No news yet

Fast Attack

Gargoyles – Vague rumours that Gargoyles may see a minimal increase to Initiative. May also get access to (altered) Biomorphs.

Raveners – Stickmonkey tells us they may get a deployment alternative to Deep Strike.

Spore Mines – No news yet

Heavy Support

Carnifex – At GD Italy, Allessio supposedly said, "The new book will let players field even more Carnifexes than before" No further news on what this may mean. Stickmonkey tells us there may be significant changes to the Carnifex, but that they will “make sense” and people will still want to field many of them.

Biovore – No news yet

Zoanthrope – No news yet

New Species

Trygon - Rumoured to appear in the Codex or at least as an Apocalypse sized plastic kit. Rumoured to have more head and tail options. Raveners rumoured to retain the ability to Deep Strike through the same tunnel as the Trygon without rolling for Reserves and may also be able to Assault afterwards. Has a variant called the Mawloc.

Venomthrope - Reds8n's early mention of a "psychic variant of the Lictor" seems to be based purely on the feeder tendrils of the new Venomthrope (Toxathrope in German). It appears to have 4 lashwhips, possibly toxic sacs similar to a Malanthrope, and is rumoured to be a psyker.

Pyrovore – Possibly a new Biovore variant with Pyro Acid spray weapon mentioned by Reds8n. Alessio also said at GD Italy, "I would expect something similar to a Tyranid Basilisk, a new species with a brand new metal model is likely" which could cover this.
*Note - Alessio was talking about the IG Tank called a Basilisk, and not the Mythical creature.

Hive Guard – New species. Armed with some form of ranged weapon.



More rumors as they come....
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#2 User is offline   Orkimedies Icon

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Posted 20 November 2009 - 01:05 PM

Well, I'm certainly looking forward to the new book in January(And Mass Effect 2 lol). Hopefully My warriors can be troops, and their Deathspitters won't be UN-twin linkable in the new codex... :(

That Venomthrope sounds pretty awesome as well. and even though the pyravore sounds nice and "no cover save" style, I hope there is an option in the codex to get a few "normal" flame template weapons.
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Posted 02 December 2009 - 11:16 AM

This was on BOLS:

Multiple sources are now reporting that the new Tyranid codex ran afoul of some manner of printing error which will push the release date back about a week to mid January.

Broodlords are said to be a squad upgrade for Genestealers to allow the unit to count as troops, rather than the expected HQ selection.

The Trygon is said to be $47.50 USD and will allow construction of 2 (some say 3) different models (the Trygon and Mawloc)

The new Tyranid Battleforce is said to contains no new models, with the Carnifex being swapped for warriors and rippers.

Gaunts are reported as being split up into seperate boxes of Termagaunts and Hormagants (a dozen for $24.oo USD), so if anyone wants to buy the current mixed box of gaunts, grab em while you can.
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Posted 11 December 2009 - 02:34 PM

I just heard the Black Boxes went out and there is confirmed a Tyranid Dedicated transport!

Dedicated Transports

Yes.


Spore Capsule

You may buy a Spore Capsule for lots of units: it may transport 1 Monstrous Creature or up to 20 Infantry.

The Spore Capsule is Deep Striking, and the unit within disembarks. It may neither move nor attack. It may still shoot.

The Capsule has WS and BS 2. It has Toughness 5 or 6 and 3 Lifepoints. It has, if i remember correctly, 3 attacks S 6.

It has a Assault 6 Strength 6 shooting attack with a range of 6 inches.
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Posted 14 December 2009 - 10:59 AM

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The Shadow in the Warp is 12" range ability: roll psychic tests on 3d6 (all 3, don't discard the lowest), Perils of the Warp on double 1 or 6. Free for Hive Tyrant, Tyranid Warriors and Trygon Alpha.

Pyrovore: Template is S:6 AP:4.
----------------------------------------

Synapse Creatures
Units within 12 inches are fearless. No more Eternal Warrior.

Instictive behavior
Each Tyranid unit not in range of a Synapse creature has to pass a morale check or falls back to instinctive behaviour. Melee-creatures move as fast as possible to the next enemy, while shooting creatures go for the next cover and shoot at the nearest enemies. What they do is said in their entries.

Bio-Weapons
Weapon symbionts are no longer modified by the creature that wields it. There are heavy variants of most of them for the bigger creatures.

Venom Cannon: 3" blast now. They suffer a additional -1 penalty against vehicles. So, a glancing hit is - 3, a penetration - 1. So vehicles can now be wrecked with this weapon.

Heavy Venom Canon: S:9, same as above.

Scything Talons: One pair of tham grants rerolls on all 1's rolled to hit. Two pairs allow you to reroll all failed to hits.

Bonesword: Causes instant death, if the target fails a morale check after suffering a wound. If you bear two pairs, the morale check is made on 3d6.

Tentacle Whip: Reduce the initiative of all models attacking the user to 1.

Crushing Claws: D3 additional attacks.

Biomorphs
These grant USRs.

Examples: Toxic Glands grant poisoned attacks (4+). Adrenalin Glands grant furious charge. An Injector grants Instant Death on each to wound roll of 6. There are many more.

Units

Headquarters
Hive Tyrant, Alpha Warrior, Tervigon.
Named HQs: A special Hive Tyrant, A parasite-spreading winged horror.

Hive Tyrant: Initiative 6, WS:8. Starts of with a pair of Scything talons, a Tentacle whip and a Bonesword. May be given wings or heavy carapace (2+ armour save). May be given a Tyrant guard.

Hive Tyrant variant called the Swarmlord. Armed with 4 Boneswords (see rules above), and loaded up with special rules but costs more than a Land Raider.


May chose from 4 different psychic powers:

-Mental Scream: All enemy units within 18 " have to pass a morale check. if they fail it, they suffer the difference between the roll and their morale characteristic as casulties with no armour saves allowed.
-Lifeleech: One unit within 12 " suffers D3 S:3 AP:2 hits. For each casualty they suffer, the Hive Tyrant gains one wound, up to a maximum of 10.
-Power 3: Forces a unit to pass a morale check or to fall back.
-Power 4: A shooting attack.

Tyrant may be given special abilities, such as the bility to grant another unit outflank and +1 to reserve rolls.

Many weapon options available.

Special Hive Tyrant: WS:9. Invulnerable saves passed versus wounds inflicted by him must be re-rolled. He may give one unit within 18" Prerfered enemy, Furious charge or two other USRs.

Alpha Warrior: WS:6, granted to any unit of Warriors he joins.

Tervigon: Creates 3d6 Termagaunts with standard loadout each movement phase, even in close combat. If killed, gaunts nearby suffer heavy losses. It has its own psychic powers.

The Horror "The Parasite of Mortrex": Winged hit-and-run monster. Every enemy unit outflanking may suffer casualties. The outflanking unit picks one model, and must pass a toughness test. If failed the model is removed and the Tyranid player gets D6 Ripper swarms. The Horror does the same to victims he kills in assault.

Elites
Hive Guard: Unit size 1-3, BS:4 Weapons are 24" S:8 AP:4 Assault 2.

Lictors: 1-3 per FOC slot, acting together as one unit. Lictors deploy like Marbo. Grant +1 to reserve rolls. Deep striking units do not scatter if deployed within 6 inces of a Lictor, as long as it was on the table for at least one turn.

Ymgarl Genestealers: Biomorphable Genestealers. They may increase Attacks, Toughness, or Strength at the beginning of each assault phase. "Hibernation" rule: Pick a piece of terrain. When the Genestealers enter play, they are placed in the selected terrain. The unit may move, shoot and charge. Unit size: 5-10. No Broodlord option.

Zoanthropes: Unit size 1-3. Warp field grants 3+ invulnerable save.
Two psychic powers:
-Warp lightning: S:6 AP:3 3 blast
-Warp lance: 18" S:10 AP:2 Assault 1, lance

Special Zoanthrope "The Doom of Malantai": Leeches wounds with a powerful 5" blast shooting attack. S is equal to current number of Wounds, max of 10.

Death Leaper: WS:9, I:7. Deployed like a lictor, but may retreat and be replaced text turn. ~???

Troops
Hormagaunts: WS:3, S:3, I:5, A:2. Infantry. May be given poison and adrenalin glands. Unit size 10-30

Gaunts: Weapon is S:4 AP:5 Assault 1. For each 10 gaunts, one may be upgraded to a S:2 template that wounds against the target's Strength ~Sounds like tanglewebs return.

Warriors: WS:5, Many options. 4+ Armor save.

Genestealers: Mostly the same, but with less options. Cheaper than Grey Hunters, though. Armor save canot be increased. Infiltrate and Fleet.

Broodlord retains his statline, at a point cost of a Long Fang with a heavy bolter.
May have two psychic powers:
-Confusion: Both players roll a D6 and add the Ld of a model chosen by the Tyranid player. If the Tyranid total is the same or higher, the enemy targeted model may not attack in this close combat phase.
-Ability 2: Reduces the Ld of surrounding enemies by 1.

Fast Attack
Winged Warriors

Gargoyles:
Harpies: Flying, Trygon-sized creature that acts as a bomber. It drops Spore mines on a unit it flies over. Monstrous creature.

Raveners: Two pairs of scything talons. May have a thorax swarm: a special weapon, with ammo chosen at the start of the game. Three flamer variants.

Heavy Support
Carnifexes: Unit size: 1-3. Must have the same loadout. Cannot boost initiative, probably cannot improve armor past 3+. Gain +1 I when charging. Adrenaline glands give I:4 and S:10. Basic WS:3 S:9, W:4 2 pairs of scything talons, A:4.

Trygon: WS:6, S:6, W:6 A:6. Shooting attack: 12" S:6, AP:5 Assault 6. Deep Strike. Trygon cannot assault a unit he Deeps Strikes onto. Follows the same rules as Drop Pods, i.e. stopping within 1".
If upgraded to a Alpha Trygon, weapon becomes 18" Assault 12.

Tyrannofex: Walking weapon battery.
-Fleshborer swarm: S:4 AP:5 Assault 20
-Pyroacid spray: S:6 AP:4 template, used like the IG Hellhound.
-Capsule cannon: 48' S:10, AP:4, Assault 2
-------------------------------------------------

Dedicated Transports

Spore Capsule: Many units may purchase a Spore Capsule. Occupancy:1 Monstrous Creature, or 20 Infantry. Deep Strike. Disembarking unit may not move or assault. It may shoot.

STATLINE: WS:2 BS:2. T:5-6 W:3 A:3 S:6.
Weapon: 6" S:6 Assault 6.
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#6 User is offline   HASHUT Icon

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Posted 14 December 2009 - 11:35 AM

WOW... Sure hope the point costs are in line....
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#7 User is offline   Anglacon Icon

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Posted 14 December 2009 - 11:44 AM

No more eternal Warrior is HUGE.
-If you find yourself in a fair fight, your tactics suck.
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#8 User is offline   TaintedSpam Icon

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Posted 15 December 2009 - 09:05 AM

View PostHASHUT, on 14 December 2009 - 11:35 AM, said:

WOW... Sure hope the point costs are in line....



Spinning up that broken record again Hashut? Let's look at this list more closely, shall we?

No invulnerable save on the Tyrant, and wings cost *60* points. YIKES! he's going to take a beating.

Core troops get SLOWER. Hormangants are no longer beasts. YAY, they can enter buildings, but no 12 inch charge, no flesh hooks option (frags), and no move through cover rule. BOO. They'll die in droves. At least they're 6 points a piece. I do like the that scything talons allow reroll of ones to hit on them. Termigants lose fleet completely. Of course, they can run, and they're guns are all 18" now, so I guess the man wants them to lurk and shoot.

Genestealers loose 4+ carapace, but get infiltrate for free.

I'm interested in the "each unit of termigants lets you take a Tervigon as core" rule. Scoring monstrous creature with 2+ armor that poops out scoring units? YES PLEASE! I think heard he'll be about 150 points. I think this is going to be a no-brainer unit.

6 point Gargoyles? YES PLEASE.

Trygons with 6 wounds for 200 points? Looks a smidge bit better than a ~170 point base carnifex (yes, lord they DOUBLED the base cost for a 'fex...)
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#9 User is offline   styx Icon

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Posted 15 December 2009 - 11:44 AM

View PostTaintedSpam, on 15 December 2009 - 09:05 AM, said:

Spinning up that broken record again Hashut? Let's look at this list more closely, shall we?

No invulnerable save on the Tyrant, and wings cost *60* points. YIKES! he's going to take a beating.

Core troops get SLOWER. Hormangants are no longer beasts. YAY, they can enter buildings, but no 12 inch charge, no flesh hooks option (frags), and no move through cover rule. BOO. They'll die in droves. At least they're 6 points a piece. I do like the that scything talons allow reroll of ones to hit on them. Termigants lose fleet completely. Of course, they can run, and they're guns are all 18" now, so I guess the man wants them to lurk and shoot.

Genestealers loose 4+ carapace, but get infiltrate for free.

I'm interested in the "each unit of termigants lets you take a Tervigon as core" rule. Scoring monstrous creature with 2+ armor that poops out scoring units? YES PLEASE! I think heard he'll be about 150 points. I think this is going to be a no-brainer unit.

6 point Gargoyles? YES PLEASE.

Trygons with 6 wounds for 200 points? Looks a smidge bit better than a ~170 point base carnifex (yes, lord they DOUBLED the base cost for a 'fex...)


I have not heard for a fact if the Tyrant has lost the Inv Save, maybe it is an upgrade or on the special tyrant character.

As for wings, they got pricey in the Demon Codex if you look at Demon princes, i think GW is trying to halt the flood of the MC flying circus.

As for the Gaunts, you have to keep in mind that they will be able to take biomorphs that will give them access to the USRs, I suspect fleet and such won't be far out of reach.

For stealers, I think the Elite ones can upgrade to armor...

I would be suprised if that rumor is true about the Gaunts and Terv combo, that would be just plain silly to allow a MC to be scoring.

Gargoyles will no doubt a popular choice now...in the past they sucked, now they look like they have some merit.

I am also staying reserved about the high cost Carnifex. They are under priced, but also they will come with "stock" items which you had to buy for them in the current codex. So, I don't think the difference will amount much. IG got a few price hikes, Leman Russ shot up 10 points, Hell Hounds went from 115 to 130, Demolishers also...GW is some small way finding a balance, cheaper foot stuff, bump up the big boys stuff and work everything out in a balance. Granted we're always going to have those that are going to figure out those crack baby lists that just make you sigh.
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#10 User is offline   TaintedSpam Icon

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Posted 15 December 2009 - 12:25 PM

View Poststyx, on 15 December 2009 - 11:44 AM, said:

...

I would be suprised if that rumor is true about the Gaunts and Terv combo, that would be just plain silly to allow a MC to be scoring.

...

I am also staying reserved about the high cost Carnifex. They are under priced, but also they will come with "stock" items which you had to buy for them in the current codex. So, I don't think the difference will amount much. IG got a few price hikes, Leman Russ shot up 10 points, Hell Hounds went from 115 to 130, Demolishers also...GW is some small way finding a balance, cheaper foot stuff, bump up the big boys stuff and work everything out in a balance. Granted we're always going to have those that are going to figure out those crack baby lists that just make you sigh.

...

Granted we're always going to have those that are going to figure out those crack baby lists that just make you sigh.


Tervigons would be the most durable troop choice they have. Everything else is tissue paper, plus it makes you buy more termigant boxes. I can see it happening.

--

I wouldn't put the Leman Russ price "hike" in the same statement as the reaming the Carnifex is getting. 10 points nets you 13 side armor and the Lumbering Behemoth rule. Oh, and let's not forget that you had to buy the hull heavy bolter in the old codex, so let's say it's a 5 point "jump". Pretty nice, actually. As for Hellhounds, they unquestionably got better with becoming a fast vehicle and getting rid of the silly roll to hit flamer.

Still, to be fair, the 'fex gets a screamer-killer default loadout WS4 (I think), BS3, two sets of scything talons, and BioPlasma (12" range Plasma Cannon) attack. That prices out to 121 points in the old codex. Say the new cost is 160 points. Is a 12" plasma cannon, and re-rolling attacks (two sets of scything talons give full re-rolls in CC) worth 40 points? I guess we'll see, but when I see a 6w Trygon with deepstrike for 200, I know what I'm looking at...

--

Kinda like the huge increase in Inquisitors and Mystics in IG lists, right? ;)
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#11 User is offline   styx Icon

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Posted 15 December 2009 - 02:41 PM

View PostTaintedSpam, on 15 December 2009 - 12:25 PM, said:

Tervigons would be the most durable troop choice they have. Everything else is tissue paper, plus it makes you buy more termigant boxes. I can see it happening.

--

I wouldn't put the Leman Russ price "hike" in the same statement as the reaming the Carnifex is getting. 10 points nets you 13 side armor and the Lumbering Behemoth rule. Oh, and let's not forget that you had to buy the hull heavy bolter in the old codex, so let's say it's a 5 point "jump". Pretty nice, actually. As for Hellhounds, they unquestionably got better with becoming a fast vehicle and getting rid of the silly roll to hit flamer.

Still, to be fair, the 'fex gets a screamer-killer default loadout WS4 (I think), BS3, two sets of scything talons, and BioPlasma (12" range Plasma Cannon) attack. That prices out to 121 points in the old codex. Say the new cost is 160 points. Is a 12" plasma cannon, and re-rolling attacks (two sets of scything talons give full re-rolls in CC) worth 40 points? I guess we'll see, but when I see a 6w Trygon with deepstrike for 200, I know what I'm looking at...

--

Kinda like the huge increase in Inquisitors and Mystics in IG lists, right? ;)


Those are true points bout the tanks, still though I think the Carnifex will get some bumps also that will make it viable for those point increases. We just have to wait and see them in black and white when the codex hits. Still the most scarey part is the 1-3 squads now! ACK!
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